This step is essential to guarantee a seamless and frustration-free experience as you take to the virtual skies.įirst and foremost, confirm that your joystick is supported by Microsoft Flight Simulator. The high-priced add-ons exist and command the prices they do because they far exceed the level of depth of what comes with the sim.Checking Joystick Compatibility Checking Joystick Compatibilityīefore diving into the world of flight simulation with a joystick, it's crucial to ensure that your device is compatible with Microsoft Flight Simulator. Many F2P games like World of Warships already do charge $10-20-30-40+ dollars for one new vehicle and the amount of effort involved in that is fractional.įS2020 having its own in-sim marketplace and also being on Xbox allows add-on developers to reach a much bigger pool of potential buyers, and some are responding to this with more aggressive pricing because they don't need to set prices so high just to make a profit anymore, but "study level" add-ons will continue to command a high price because they take months or even years of work and the people who truly want that level of fidelity are willing to pay for it.Įspecially with airliners, the models included with the sim (in either FSX or FS2020) are far from full realism in the way all of the complex systems are represented Microsoft doesn't bother to model them with that level of fidelity because they know 90% of users won't know or care about the difference. Typically these add-ons are also made by very small teams, sometimes only 2-3 or even lone individuals, not major corporations. This isn't just making a pretty 3D model. has always been one of the great strengths of the MSFS series. You really have no concept of the amount of work that goes into making a high-quality sim add-on aircraft, especially the ones you seem most interested in like modern airliners. ![]() The "cottage industry" of third party developers making planes, scenery, etc. from what im seeing these "simulators" are way overpriced anyway, 30 bucks for one plane lol…) (makes you think about the "worthiness" of the product, when a bundle is cheaper than stand alone, doesnt it. Ps: ill also definitely start with something small like cesna : ) I was really surprised how much is automated nowadays in an "ideal" flight, i mean they even land automatically! yes sure the pilots need to do flaps, and speed and stuff still (i think) but otherwise they dont do much (ideally) lolĪnd yes, thats what Im thinking, its either really fun or really boring hence I dont want to spend much, and i dont even want to download much either, so FSX seems far more suitable for trying things out. ![]() ![]() ![]() I see, well thats basically all i wanted to know from a "technical" perspective - Im still unsure whats actually included in the base game, 2 hours is probably not much for trying out even the basics… It may or may not be fun and there'll be quite a bit of learning before you can do much but it's possible. If all you want is see the procedures and literally only "operate" the aircraft and that aircraft is an airliner then yes technically almost all you need is a keyboard and click on controls with the mouse.
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